render-stl-png
Render an STL to a PNG from a nice, consistent 3D angle ("Blender-ish" default perspective) with a solid color.
This is a deterministic software renderer:
- No OpenGL
- No Blender dependency
- Uses a simple camera + z-buffer + Lambert shading
Inputs
- STL file path (ASCII or binary)
- Output PNG path
Parameters
--size <px>: image width/height (square), default1024--bg "#rrggbb": background color, default#0b0f14--color "#rrggbb": mesh base color, default#4cc9f0--azim-deg <deg>: camera azimuth around Z, default-35--elev-deg <deg>: camera elevation, default25--fov-deg <deg>: perspective field of view, default35--margin <0..0.4>: framing margin as fraction of view, default0.08--light-dir "x,y,z": directional light vector, default-0.4,-0.3,1.0
Usage
One-shot
python3 scripts/render_stl_png.py \
--stl /path/to/model.stl \
--out /tmp/model.png \
--color "#ffb703" \
--bg "#0b0f14" \
--size 1200
Wrapper (recommended)
The wrapper creates a cached venv (so pillow is available) and runs the renderer.
bash scripts/render_stl_png.sh /path/to/model.stl /tmp/model.png --color "#ffb703"
Notes
- This is meant for marketing/preview images, not photorealism.
- If you need studio lighting / materials, use Blender — but this gets you 80% quickly and reproducibly.